Back to top
Languages & Display
English
Español
Display
Light Mode
Dark Mode
Navigation
Library Website
Calendar
Digital Resources
Sign in
Your Account
Library Home Page
Library Hours & Location
Change Catalog
Help
Display Options
Languages
English
Español
Sign Out
Look for
Clear search
Keyword
Title
Start of Title
Series
Author
Subject
Call Number
Advanced Search
in Library Catalog
in Online Collection
in Articles & Databases
in Lists
in History & Archives
Search
Browse
»
Imaginative realism: how to paint what doesn't exist
Imaginative realism: how to paint what doesn't exist
Author
Gurney, James, 1958-
Publisher
Andrews McMeel Pub
Publication Date
©2009
Edition
1st ed.
Language
English
Appears on list
Montserrat Writing and Visual Narratives
Book
Show Edition
Available from another library
Where is it?
See Full Copy Details
Place Hold
Add to List
SHARE
Description
Loading Description...
Published Reviews
Table of Contents
From the Book - 1st ed.
Introduction
Tradition:
Tradition of imaginative painting
Art in the twentieth century
Copies from the masters
Studio:
Tables, easels, and lights
Helpful equipment
Drawing media
Painting media
Preliminary Sketches:
Games to loosen up
Thumbnail sketches
Storyboards
Color experiments
Charcoal comprehensive
Corrections and tracings
Eye level
Perspective grid
Sticking with it
History And Archeology:
Telling a story
Early humans
Close or far view
Information and atmosphere
People:
Mirror studies
Tone paper studies
Acting in character
Photographing models
Professional models
Head Marquette's
Costumes
Characters in settings
Managing detail
Dinosaurs:
Digging dinosaurs
Dinosaurs in their environment
Unusual behaviors
Multiple Marquette's
Setting up a tableau
Homemade miniatures
Wings and capes
2D-to-3D Marquette
Coloration
Creatures And Aliens:
Creature Marquette's
Skeleton model
Animal characters
Half-human
From model to mermaid
Cyborgs
Architecture:
Four steps to build a city
Visualizing waterfall city
Architectural Marquette's
Lighting the Marquette
Clay and stone
Vehicles:
Start with the familiar
Exaggeration
Sketchbook as springboard
Insect vehicles
Walking vehicles
Alternate history
Lived-in future
Engineering
Scrap file
Plein-Air Studies:
On-location drawing
Weird and wonderful
Fact into fantasy
Museums and zoos
Orientalism
Composition:
Two values
Silhouette
Chiaroscuro
Shapewelding
Counterchange
Windmill principle
Eye tracking
Heatmaps
Spokewheeling
Clustering
Flagging the head
Vignetting
Repose and action
Repoussoir
Cutaway views
Aerial views
Maps
Procedure:
Step by step
Grounds, mediums, and techniques
Texture and impasto
Combining the elements
Careers:
Paperback covers
Movie design
Video game design
Toy design
Theme park design
Afterword
Glossary
Recommended reading
Works by and about James Gurney
Image credits
About the author
Index.
Author Notes
Loading Author Notes...
Subjects
Subjects
Painting
Painting -- Technique
Realism in art
Technique
More Details
ISBN
9780740785504
UPC
050837265172
Appears on list
Montserrat Writing and Visual Narratives
NoveList
Staff View
Loading Staff View.
Loading, please wait
...